Silueta / Glossary

    Glossary

    The vocabulary of creator commerce.

    Plain-English definitions of every term Silueta uses. Skip the jargon, get the concept.

    Drop

    noun · the basic unit of creator commerce

    A drop is a limited release of a product or collection that is available for a fixed window of time. Unlike a traditional season-long collection, a drop is small, fast, and often sells out, turning scarcity itself into a marketing engine. The concept originated in the streetwear world during the late 1990s and early 2000s, when brands like Supreme and BAPE discovered that releasing small batches of product on unpredictable schedules created a frenzy of demand that no amount of conventional advertising could replicate. The mechanic is simple: announce a release date, keep the quantity limited, open the sale for a short window, and close it whether or not every unit has sold. What makes a drop different from a standard product launch is the deliberate constraint. Traditional retail tries to maximize availability. A drop does the opposite. It caps supply, compresses the buying window, and relies on urgency and community to drive conversion rates that would be impossible in an always-on storefront. In practice, a fashion drop can range from a single hero piece to a coordinated capsule of 5 to 20 SKUs spanning apparel, accessories, and footwear. The window might be as short as ten minutes for a hype-driven streetwear release or as long as two weeks for a creator-led collection that uses pre-orders to gauge demand before production begins.

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    Sell-through rate

    noun · the share of a drop that actually sells

    Sell-through rate is the percentage of total units that sell during a defined window. If you produce 100 units and sell 87 in two weeks, your sell-through is 87 percent. The formula is straightforward: units sold divided by units available, multiplied by 100. But the simplicity of the calculation belies how much it reveals about the health of a product, a drop, or an entire brand. Sell-through rate is the single most honest metric in fashion because it answers the question every creator and brand needs to ask after every release: did I make the right thing in the right quantity? A high sell-through means demand matched or exceeded supply. A low sell-through means something went wrong, whether it was the product itself, the pricing, the marketing, the timing, or the production quantity. In traditional retail, sell-through is usually measured over the life of a season, which can stretch three to six months. For creator drops, the window is much shorter, typically 48 hours to two weeks, which makes the metric even more sensitive and useful. You get a fast, clear signal about what worked and what did not, and you can apply that signal to your very next drop instead of waiting until next season.

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    AOV (Average Order Value)

    noun · how much each buyer spends

    Average Order Value is total revenue divided by total orders. If a drop generates $10,000 across 100 orders, the AOV is $100. It is one of the three fundamental levers of e-commerce revenue, alongside traffic (how many people visit) and conversion rate (what percentage of visitors buy). What makes AOV especially important for creator-led fashion is that it is the lever you have the most direct control over. You cannot double your audience overnight, and conversion rate is partly a function of factors outside your control like platform algorithms and audience mood. But AOV responds immediately to how you design, bundle, and price your drop. A well-structured drop with a clear hero piece, complementary add-ons, and smart bundle pricing can lift AOV by 30 to 50 percent compared to selling the same items individually. That lift flows straight to your bottom line because your fixed costs, like content creation, audience building, and drop planning, stay the same regardless of whether each buyer spends $60 or $90. In fashion specifically, AOV tends to be higher than in most other e-commerce categories because apparel and accessories are naturally bundleable. A buyer who loves a tee is a strong candidate for the matching hoodie, the coordinating hat, or the limited-edition tote. The key is making those pairings obvious and easy at the point of purchase rather than hoping the buyer figures it out on their own.

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    MOQ (Minimum Order Quantity)

    noun · the smallest production run a factory will accept

    Minimum Order Quantity is the smallest number of units a manufacturer will produce in a single run. For apparel, traditional MOQs range from 200 to 500 units per style and colorway, which is why most creators cannot launch a brand on their own. The MOQ exists because of how garment manufacturing works at the factory level. Every production run requires setup: the factory has to source the fabric, prepare the dye lot, set up the cutting table, program the sewing line, and arrange quality control. Those setup costs are roughly the same whether the factory produces 50 units or 5,000, so manufacturers set a minimum quantity to ensure the run is economically worthwhile for them. For a simple cotton tee, a typical overseas factory might set the MOQ at 200 to 300 units per colorway. For more complex pieces like outerwear with custom hardware, the MOQ can climb to 500 or even 1,000 units. Domestic manufacturers in the US or Europe sometimes offer lower MOQs, in the range of 50 to 150 units, but at a significantly higher per-unit cost. The MOQ is not just a number; it is the gateway between having an idea for a product and actually being able to make it. For an independent creator with an audience of 50,000 followers, a 300-unit MOQ across three colorways means committing to 900 units before a single one has been sold. At a production cost of $15 per unit, that is $13,500 in upfront capital, not counting shipping, duties, warehousing, or packaging. If the product does not sell through, the creator is left holding inventory they cannot move without deep discounts.

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    Tech pack

    noun · the production blueprint for a garment

    A tech pack is the document a factory uses to produce a garment. It includes measurements, materials, stitching specifications, colorways, label and tag placement, and a bill of materials. It is the engineering drawing of fashion. Think of it as the blueprint that translates a creative vision into a manufacturable product. Without a tech pack, a factory has no reliable way to produce what the designer intended, and the result is typically a sample that misses the mark on fit, fabric, construction, or all three. A complete tech pack for a single garment usually runs four to eight pages and covers several critical sections. The first is the flat sketch or technical drawing, which shows the garment from the front, back, and any relevant detail views like collar construction or pocket placement. These are not artistic illustrations; they are precise line drawings with callouts for every seam, stitch, and construction detail. The second section is the measurement spec, often called the spec sheet or graded size chart. This lists every key measurement, such as chest width, body length, sleeve length, shoulder width, and hem circumference, for each size in the run. The grading between sizes follows standard increments, but those increments vary by garment type and target fit. The third section covers materials: fabric type, weight, composition, color references (usually Pantone codes), and any special finishes like garment washing, enzyme treatment, or brushing. The fourth section is the bill of materials, which lists every component that goes into the finished garment beyond the main fabric: thread, zippers, buttons, labels, hang tags, poly bags, and any custom hardware. The fifth section details construction specifics: stitch type for each seam (flatlock, overlock, coverstitch, chain stitch), seam allowances, topstitching placement, and finishing techniques. Some tech packs also include a sixth section for packaging and folding instructions.

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    Demand validation

    noun · proving audience interest before production

    Demand validation is the practice of measuring real audience intent before committing capital to production. It can take the form of pre-orders, polls, audience voting, virtual try-ons, waitlists, or paid pre-sales. The core idea is simple: instead of guessing what will sell and producing speculatively, you gather evidence of demand first and produce only what the market has already told you it wants. This is not a new concept in business. Software companies have used landing page tests, beta signups, and minimum viable products to validate demand for decades. But fashion has been slow to adopt it because the traditional supply chain was not built for responsiveness. When your production lead time is four to six months and your minimum order quantities are in the hundreds, there is no practical way to validate demand at the SKU level before committing to a factory order. The creator economy changes that equation. Creators have direct, real-time access to the people who will buy their products. They can post a concept on Instagram Stories, run a poll on TikTok, open a 48-hour pre-order window, or share a virtual try-on experience, and within hours they have a quantitative signal about which products, colorways, and price points resonate. That signal is not a focus group opinion or a buyer's hunch; it is actual behavior from the people who will open their wallets. The methods of demand validation exist on a spectrum from low-fidelity to high-fidelity. At the low end, a simple social media poll asking followers to choose between two colorways provides a directional signal but does not prove willingness to pay. In the middle, a waitlist or email signup captures intent with a small commitment of effort. At the high end, a paid pre-order with a credit card on file is the strongest possible validation because the customer has already transacted. Each method trades off speed and reach against signal strength. The best demand validation strategies use multiple methods in sequence: a broad poll to narrow options, followed by a waitlist to gauge volume, followed by a limited pre-order to confirm willingness to pay.

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    Co-creation

    noun · building a product with your audience, not just for them

    Co-creation is a product development approach where the people who will eventually buy a product help shape it before it exists. In fashion, co-creation usually means the audience votes on aesthetics, colorways, sizing, and price points before production begins. It is a fundamentally different model from the way fashion has worked for the last century. In the traditional model, a creative director or design team conceives a collection behind closed doors, develops it over months, produces it speculatively, and then unveils it to an audience that had no input and may or may not connect with the result. Co-creation inverts that sequence. The audience is involved from the earliest stages of product development, not as passive consumers waiting to be marketed to, but as active participants whose preferences directly shape what gets made. The concept draws on a broader trend in business and technology toward participatory design, where end users contribute to the design process. Software companies have practiced this for years through beta testing, feature voting, and community-driven roadmaps. Fashion is catching up because the creator economy has created a new kind of relationship between brand and buyer: one built on trust, mutual investment, and direct communication rather than aspiration and advertising. In a co-creation model, the creator serves as the creative director who sets the aesthetic vision, the mood, and the guardrails. The audience then engages with that vision through structured touchpoints: voting on colorways, choosing between silhouettes, selecting fabric options, and setting price expectations. The creator retains creative control while the audience provides the demand signal that determines what actually goes into production.

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